Saturday, December 17, 2022

My top 5 games of 2022 (Along with some extras!)

 Whoa, boy, 2022 was a year. Let it be in both my private, outside-of-the-internet life or in it. I am incredibly proud of the work I did all year, and oh yeah, the amount of games I played as well. While there is still games I have yet to play that I want to (at the time of writing this, *cough* Sonic Frontiers and Crisis Core *cough*) I figured I have a good enough list for this year alone.

So, without further ado, let's talk about some games! After what feels like, forever, wow. But first, some honorable mentions.

Honorable mention #1-Scorn (Xbox series X)

(image credit; Ebb software)

-For those whole were (somehow) not aware, Scorn was a title I was waiting for, for what honestly seems like forever. A horror/adventure game in the style of HR Giger, that is so squishy and pulsating it could make the easily squeamish want to throw up. The game is gross, nasty, void of any dialogue or story and, well, absolutely gorgeous. I just wish the combat was better, as the 'shooting' mechanics are seemingly put into the game as an afterthought. But, the games world and atmosphere has stuck with me since I first played it, and the haunting OST with the visuals make it something bound to stick in your head. Plus, ya'll have no excuse. It's free with a game-pass subscription! 


Honorable mention #2-GunGrave G.O.R.E (Xbox series X)

(image credit; Steam)

-Does everyone remember the types of character action games that released on the Xbox 360 & PS3 during the middle of their life cycles? That ran on insane violence and the sense of feeling unstoppable? Well, do you remember just how fun they felt? Gungrave screams all of that, with an insanely fun combat system and the sense you are, indeed, an immortal mafia hitman trying to take out a very anime-style of villains. I find Gungrave the most fun when you have a heavy metal playlist going in the background, and living on those nostalgic early generation fumes. 


Alrighty, now that my honorable mentions are out of the way, it's time we discussed the main hitters of this year. (Keep in mind, like last year, these are in no particular order!)


1. God of War Ragnarök-Playstation 5

(image credit; Playstation)

-Oh my god, what else can I say that hasn't already been said? God of War's comeback is a story filled with heavy emotion and incredibly hard hitting combat. If you had told me, say, 10 or so years ago that the game to hit me emotionally in 2022 was a God of War title, I would have called you crazy. The performances, the relationships between characters, and watching Kratos become a loving and caring father to Atreus is a story that is going to resonate with so many people on a level games very rarely hit. Ragnarök is an achievement in every sense of the word, and the gaming landscape is truly better for it existing. 


2. Signalis-Xbox Series X

(image credit; Eurogamer)

-Quiet honestly, if God of War hadn't of come out this year, Signalis would have been my game of the year. Normally, when I finish a game, I think about it for a few days, maybe a few weeks, and that's it. But this is different. I beat Signalis early-November and I am still thinking about it. The way the game handles horror, how it pays homage to the survival horror titles that came before and how it uses it's minimalistic graphics to contrast the highly detailed anime-style cutscenes. We need more games like Signalis, but nothing will ever top this experience.


3. World of Warcraft Dragonflight-PC

(image credit; Gamestop)

-Shadowlands was such a long time ago. I spent so many hours doing the same quests and dungeons over and over in a dreary, dark world of WoW's underworld. But, Dragonflight has thankfully reinvigorated WoW in a way I never thought an expansion could. Gorgeous visuals, varied areas and absolutely fantastic writing has rose Dragonflight into the pantheon of the one of the best MMO expansions of all time. I just recently hit the end game, and now can only prepare for what the content updates bring us. 


4. Neon White-PC

(image credit; steam)

-For those who don't know, I love watching speedruns, but I'm not a fan of actually doing them. Except for, well, Neon White. You get the best satisfaction beating others, and watching your time skid past your friend's on the boards feels insanely satisfying. The story is handled well in it's humor, and the characters are great and stand out in the year of some of the best protags in awhile. The gunplay, while immensely satisfying, takes some getting used to. But once mastered, you feel like an absolute god. \


5. Disney Dreamlight Valley - Xbox Series X


(image credit; Xbox)

-One of the many games to get me through the last few months, Dreamlight Valley is everything I wanted Animal Crossing to be. Quests to do, characters to me, and as a Disney person, this game is just so relaxing, calming. It's fun top dress yourself up, fish with Mickey or pick flowers with Goofy. Your not fighting anything, your not deal with the overwhelming sense of dread...your just having a great time attempting to connect more with your inner child and decorating the entire valley to your own specifications. Sometimes, we all just need a bit of calm, yeah?

Friday, May 13, 2022

My top 5 games I've played in 2022-so far!

 Whoa hey, one of these again. I know I've been silent and I apologize, but hey, freelance work has had me busy and so has my actual human job. But anywho, i've played some games in 2022 and dammit, I really wanna talk about them. 

Just a heads up for this list, not all games I played and have super enjoyed this year have come out this year. So if something doesn't seem right release wise, it doesn't. Also, obviously, this list in any particular order either. 

But anyway, LET'S GO.


1. Ghostwire Tokyo (Tango Gameworks)


-Goddammit I loved Ghostwire Tokyo. Created by Tango, the same team behind The Evil Within and ran by Shinji Mikami, the story follows a early-twenty-something named Akito as he attempts to save his sister from a masked cult-leader as he tries to use her to make Shibuya the new home for thousands of spirits. But, you have a ghost inhabiting your (dead) body named KK who grants you crazy powers to fight said spirits and get your sibling back.

Many have compared the gameplay of Ghostwire to 'Far cry style' open world games, but they couldn't be anymore wrong. Nothing feels as satisfying as shooting magic towards no-faced skinny spirits and running towards them to rip the cores from their chest. The game is beautiful, taking fully advantage of the PS5's graphical prowess. KK and Akito have fantastic chemistry and the voice acting is incredibly well done (play with Japanese voices!) 

I just wish more people gave this a chance! 


2. Final Fantasy Origins; Stranger of paradise (Tecmo Koei & Square Enix)

(credit; zmooz)

-I swear this isn't a joke. I mean, well, the game sure acts like one. The main character Jacks spews about chaos every five seconds, and he also drops the f-bomb before punching a boss square in the jaw. So basically, this isn't the Final Fantasy game you remember.

Stranger of Paradise is a take on the events leading up to Final Fantasy, the original. I don't know if anyone truly wanted to know what made Chaos, well, Chaos, but here ya go! In all seriousness, hidden under the mid-2000s dad-rock style story, you have a incredibly engrossing combat-mixed-with-job-system that means no matter what job Jack is, every combat encounter is going to be different. 

Your entire party just oozes the bro vibes that the boys in Final Fantasy XV gave us, and you actually deeply begin to care about these characters as the story goes on. While this title does have it's flaws, like an incredibly bloated inventory system, I have a feeling Stranger of Paradise will go down as a cult classic as it becomes cheaper and more people pick it up. You know, for the meme?


3. The Dark Pictures; House of Ashes (Supermassive games)

(credit; Rely on horror)

-The horror genre as of late really has had a tiny bit of a dry spell. Since Resident Evil Village, it's been a bit quiet. But leave it to Supermassive for comic back everytime. The third game in the anthology series, House of Ashes it's a prime example of taking what one has learned from the past installments and making everything ten times better.

You follow a group of soldiers as they fall into an underground labyrinth in the desert, fighting against ancient vampire creatures as they try to make it to dawn. Of course, it's up to you (or you and a friend) to make sure everyone makes it. It's hard to discuss this title without spoiling it, and I'm so legitimately shocked I haven't seen many doing as such. The one thing about the Dark Pictures titles is there always an homage to another horror property or trope.

And while House of Ashes is the same, something about it just is so more original then the others and makes it much more fun. The QTEs are still sweaty-palm inducing, and the accessibility features make it far less terrifying and more fair. It's an incredibly high, well, high for this series, and it's going to be fascinating to see if the next title, Devil you Know, can raise that.


4.  Kirby and the Forgotten Land (Nintendo & HAL Labs)

(credit; NME)

-Come on ya'll, it's KIRBY! Kirby and the Forgotten Land is an absolute delight of a 3D platformer, just easy enough for anyone to play it with enough depth and timing in fights to make it the fun type of challenging. We follow Kirby as him an all the waddle-dees are teleported to a mysterious, post-apocalyptic land that looks very identical to our own, helping the puffball find where he is and saving his friends in the process.

Playing pretty much handheld mode on the switch OLED, Kirby is a beautiful and bright experience that just makes you smile the entire time your playing it. I could easily go into how bonkers the final boss is, but frankly, I won't spoil you. That's rude.

In the middle of a rough few years due to you know, *rapid arm motioning*, Kirby is exactly what we needed to just smile for a bit.


5. Pokemon Legends Arceus (Gamefreak & Nintendo)

(credit; Nintendo)

-Let's be real, Pokemon has been the same for decades at this point. Yes, they can add new Pokemon and new region for us to explore...but nothing has changed the formula so intensely as Legends Arceus has. You pick your gender as every Pokemon title has, but your character gets teleported back in time by the Pokemon god Arceus to stop two other recognizable gods from destroying time and space itself.

Unlike the normal Pokemon formula, you don't do constant battles, but instead, you sneak up behind the critters, throw a ball-and hope for the best. While this may sound repetitive as all hell (and yes it is), you fall into the routine quiet quickly, and one can easily spend hours doing this same action over and over.

But, it doesn't take away from what makes Pokemon...Pokemon. Cute creatures, fun boss battles, great characters...if this is where the Pokemon franchise is going, and Scarlet & Violet takes from this...we're in for a fantastic future.

Monday, February 14, 2022

So you wanna date cute anime guys - The top 5 starter Otome games everyone needs to play.

 WELL HERE IT IS. You nerds asked for it! You wanted it, and here it is! I COULD HAVE EASILY WRITTEN ABOUT SOMETHING DARK LIKE HORROR OR THE TRAUMA BEHIND TALES OF ARISES' MAIN CAST...

But no. Noooo. Ya'll wanted me to dig through my giant pile of anime dating sims to recommend some! Which, let's be real, is incredibly daunting of a task.

Some context; I'm sure everyone has heard of the dating sim genre. A spin-off of the visual novel, it's basically the same thing but you are picking options to romance a character in the story. Some are more intense then that, with different options forcing you to a bad ending, good ending, etc. For some, it's incredibly daunting and, well, a lot. Dating sims are meant to be replayed more then once, and your meant to find your one character you've fallen in love with.

Otome, which translates to 'Maiden', are a type of dating sim where...it's basically a reverse harem. You are a (more often then not) female main character who has a bunch of anime dudes after your hear. It's filled with the stereotypical 'man whose head over heels' and 'man who couldn't care less but secretly loves you', etc etc. You basically have anime men crashing their way to get you to love them. Which, let's be real, for people who are into that? 

Is fantastic.

But! Otome is a huge genre and there is so many games in it. Thankfully, while the genre is still niche over here, there is plenty to choose from-and their easy to get, too! So in this list, I will go through my personal top 5 starter otomes someone can easily buy right now. I'll try to mix it up with the genres and such, and even will include one that teeters on the line of erotic...you know, for those of you over the age of 18.

NOW LET'S BEGIN

1. Pub Encounters -Switch, PC, Mobile

((image; switch player))

-Alright fine, I'm starting with the erotica out of the way first. Also, my all time favorite one. Pub Encounters is the only game on this list that has borderline erotic scenes. We're talking sex, here, folks. Kinks, public displays of (very graphic) affection. And hell, if that's your thing, Pub Encounters is your game! 

You play an average office lady, bored on her walk home as you take a detour and find...a pub in an alley. Walking in, you meet some fantastic men. Yuze the executive, Arashiro the Yakuza lawyer, Kodama the detective, Hodo the author and the bar manager, Toyoizumi. We ain't talking anime boys here--this are men in their 40s-50s. The heroine herself is implied to be early-30s. So if your getting tired of your average otome with nothing but boys, I highly recommend Pub Encounters. Especially if you like your romance steamy and angsty! 

Just a quick heads up for those looking to try this one out, be warned of some content warnings! Mentions of assault, abuse, voyeurism...Pub Encounters is not for the feint of heart, and I do not recommend it to everyone! 


2. Code: Realize - Switch, Playstation, PC (and there's an anime if that's your jazz!)

((image; Playstation lifestyle))

-A lot of times, Otomes like to do this thing where they take from existing medium. Like old history, fairytales, etc. Call it a trope, call it brilliant, it's always fun. And no otome does it better then the Code: Realize series. You play as Cardia, the game's main lady. You know nothing about your past, just that your Father put a crystal in your chest that makes your skin and blood poison. Whose your Father, why did he do this...and who will you kiss??

Code:Realize is well known for it's take on historical book characters! You have Arsene Lupin, Saint Germain, Impey Barbicane, Victor Frankenstein himself and Abraham Van Helsing. This men are determined to help you, but you can only choose one to help you find your true heart!

...I'm so sorry for that pun. If you enjoy getting lost in a good book, steampunk and "whoa is me you cannot even touch me!" drama, Realize is a great otome starting point--and with so many sequels! So many....


3. The Arcana - Mobile 

((image; Mobygames))

-Out of every otome on this list, this is probably the one most people have heard of, at least in passing. And a fantastic example that western developers are creating some fantastic romance games. Arcana is also one of the games on our list that features romances for multiple genders!!

You play as a Magicians apprentice, and are sent on your own to discover the world (and the people) around you. The game plays in segments, as is based off a tarot card system. Fantastic art, a beautiful story and some of the best romances I've seen in a game! This is a great first pick as you just need a phone! 

Just know going in, as this is a mobile game, there is an option for purchases to ease the story a bit faster/unlock optional paths! So enjoy at your feelings of that! (Also as I write this, I miss this game, and specifically Julian, so much. Ahhh!)


4. Collar X Malice - Switch, Playstation.

((image; Nintendo))

-Now, everyone knows I'm kinda into true crime. I do enjoy myself some Oxygen nights and podcasts and such. Collar X Malice? Now that mixes two of my favorite things. Crime stories and otome! Now a little content warning, your main character in this title is a cop. If you can look past that, you'll be able to dive into a story about terrorist plots, hot anime guys and...a bomb strapped to you neck?

Your MC (main character) is taken hostage by a terrorist group that is threatening to bomb Shinjuku--where you work. You wake up to a group of men; Aiji, Kei, Mineo, Takeru and Kageyuki. Some of them want you dead, some want to smooch you...it's a great (and tense) combo! 

If you enjoy a side of bomb plots and collar play in your dating sim (and don't mind the cop part) I highly recommend Collar, as you'll be getting some cute romance to your heavy lore dumps! 


5. Café Enchante - Switch.


-And, last but not least, I give you a cute favorite.

Setting the scene; Kotone's favorite childhood memory is working with her grandpa in his mystical café. When he dies and she inherits it, she finds out the patrons of his little shop are anything but normal. She finds a door in the back of his office that leads into a mystical world-and mystical boys! 

Misyr the demon, Canus the headless knight, Il fado the fallen angel, Ignis the demon and, well, Karou and government agent! These men were all patrons of your grandfather--and desperately want to be your patrons as well! The main reason Enchante is on this list is just how...beautiful it is. 

Painting-style art, great guys and, a headless horsemen in a vest. Come on. It's a great starting point for people of the monster-loving variety, and someone who just desperately wants something different then standard anime boys. 



Well, I hope you all found something your interested in! My favorite thing about the otome genre is just how...welcoming it is. For people new to visual novels and those who just want a hardcore story. Their emotional, powerful, fun and most of all...romantic! 

I hope everyone has a fantastic Valentines day. Hug someone you love, friend or more. And enjoy some cute dating sims this time of year! 

Saturday, January 1, 2022

Sarah's top five games of 2021!

 *Crawls out from under my rock, squinting up at the sunlight*

Holy hell, I'm alive...I'M ALIVE.

Uh, hi, hello. I realized this kind of went dead and I apologize. For those who don't know, I did some freelance work over one Moviefone for a bit and that was uh...something. Pretty crazy, ya know. Second, I really miss this place. While I adore talking about movies, talking about games is a big passion of mine and dammit, I played a lot of stuff this year, and many of it I really really loved!! So I decided I would come back at the beginning of the year and spell out to you all my top 5 favorite games of 2021. I know on my last list I picked games that not necessarily came out in 2020, but I still ended up playing them.

This will be different, as if I recall, every game I played this year came out this year. So no weird loopholes or anything.

Anyway, further ado, here are the top 5 games I loved in 2021, starting with two honorable mentions I just...needed to talk about.


Honorable mention one; Tales of Arise (PS5)

(image source; digital trends)

-So the only reason Tales isn't on the official list is that I am not done. I just received the game for Christmas, and I've only just beaten the second boss. But oh my god do I love this game. Surprisingly, I'm not a huge JRPG person, as I've really only sunk my life into Kingdom Hearts and maybe one or two Final Fantasy's. Tales has been a series I grew up on, as Symphonia was a huge part of my childhood, but I never beat any of the games I played. Arise completely changes that. I am hugely invested in the story and the characters, and the gameplay is everything I want in a JRPG. Reminding me of the tactics of FF7Remake and the real time-ness of Kingdom Hearts, it had me hooked since I first played the demo months ago. I am sucker for mixing science fiction with fantasy, and the game is seemingly hitting all of my right buttons. While I am pretty much guessing major plot beast a it goes on, that's not stopping me from enjoying the hell out of Alphen and his little crew, and excitement for every badass thing they do. I honestly think people are sleeping on Arise, and should totally pick it up if they are the slightest bit interested.


Honorable mention two; Hatsune Miku Project Diva Colorful Stage (iOS)

(image source; Project Sekai wiki)

-Oh my god a phone game. A gacha phone game!! What the hell is this world coming to. Honestly, I'm really only putting this here because I have a new comfort game and will never stop. I am a huge Hatsune Miku/Vocaloid person in general, and have owned/nearly completed every Project DIVA game that has been released in the states. Colorful Stage is simple, it's a rhythm game where you tap along to the vocaloid tracks (both deep dives and greatest hits) and level up your little idol group. The story follows multiple highschool-aged idol groups as they work to make it big with their Vocaloid pals, and it's group has their own storylines where they go through the trials and tribulations of being music wannabes. Normally, I hate gacha games, as anything that forces me to spend money is annoying. But I can see with daily drops and log-in extras, I haven't spent as much as I thought I would. You get enough everyday for at least a few pulls, and more often then not, you will get the character your hoping for. The title also includes online functionality, a first for the DIVA series, where you play songs with others online to gain a total score. I adore this game, and eagerly await each new event to rise the ranks. Call it, comfort food for this stressful time.


Alright!! Now onto my top 5 of the year (no order! I can't choose, this year was tough).


Number 1; No More Heroes 3 (Switch)

(image credit; Nintendo)

-Talk about waiting long for something. As a kid, the No More Heroes games were some of the coolest I had on my Wii. Violent, vulgar, and stupidly fun. I got super invested in Travis Touchdown's rise to the top of the assassin ladder to get the girl. Suda51 has always been one of my favorite developers, and that love was enough for met to purchase a switch when he showed up on stage at the original announcement event claiming "Travis is Back". While at the time that wasn't NMH3, I still eagerly awaited the loveable dorks return and it did not disappoint. Yes, NMH3 isn't the most put together game on this list, it has issues and can sometimes stutter down to PowerPoint levels, but dammit if it isn't fun. Tying up loose ends from nearly every one of the older titles (including Travis Strikes Again), I was satisfied with the journey the title gave me. The brash humor and the dark but humorous tone stuck with me throughout the year and showed me Suda51 hasn't and will not lose his touch for a long time. Travis is his baby, and we are lucky that he was able to get Nintendo's blessing and allow the otaku to grace our consoles once more.


Number 2; Life is Strange True Colors (PS5)

(image source; steam)

-Representation in gaming is more important now then ever before. And that rains true for the representation of mental health as well. The Life is Strange games was a series I always admired, but I always beat them once and never went back for a second thought. I appreciated what they did and the messages they inspired, but that was it. Everything changed with True Colors. Never has games handled the idea of empathy and how one truly handles it like this game. Alec Chen is a protagonist that we needed, and the games handle of grief and trauma through someone who can tap into the emotions around them is profound and deeply important. I never saw any of the twists coming, and having all of my choices and decisions come to fruition at the end and give me an ending I was so emotionally invested in was so heartwarming--and heart breaking at the same time. For context, I ended up going with Ryan at the end, and for the record, he's one of my favorite romance options in gaming ever. If you haven't yet, I highly recommend going into True Colors blind, and find out why the LARPing scene is one of the most uplifting in games this decade.


Number 3; Marvels Guardians of the Galaxy (PS5)

(image credit; PC gamer)

-The Guardians are some of the favorite teams in comics history. A group of misfits just trying to find their way in the galaxy, all coming together due to trauma and the need for a familial complex. And nothing has really perfected this feeling until Eidos Montreal's Guardians game that released this year. I will admit, when I first saw this title, I was intrigued by the designs, the story, but the gameplay looked boring to me, and oh god I am glad I was wrong. Guardians is a fun romp through a retelling of the groups first few months together, and does what any adaptation should do; make the group their own. Of course, some comic book influence (and movie as well, if that's your thing) squeaks it's way in, but all of it used to awesome degrees. The Guardians are their own here, and quite honestly, it's my favorite version of them in a long time. Being able to talk to them and get to know them in between missions, helping to raise your understanding to why their there and how you can connect is fantastic. Guardians is the sleeper hit of the year, and deserved every award it has won so far. Pick it up as soon as you can.


Number 4; Boyfriend Dungeon (Xbox Series X)

(image source; epic games store)

-Hello surprise pick of the year. I remember seeing the Kickstarter for this title and losing my mind. Dating sims, specifically otomes, have been a huge amount of my life that I just don't normally talk about. As let's be honest, the premise and idea of them are just a bit out there for some people (which is totally okay!) but with something like Boyfriend Dungeon, I am hoping the genre can be slowly introduced into people's libraries. You create your character, and travel to a fictional Florida city to spend summer break with your cousin and hopefully find yourself a point of romance! You travel the game's "dunj" to discovered yourself and fight your own insecurities...but you so do so with different weapons that are...also people?? I have played a lot of dating sims in my life, but Boyfriend Dungeon swiped the rug out from under me. To date, I've done every romance line, Sunder being my particular (heartbreaking!) favorite, and have fallen for every new character. The combat, while not stressful, is fun and the abilities and weapons make it so much better. I'm hoping everyone who does end up trying this out jumps into the dating sim pool. We'd love to have you! 


Number 5; Nier Replicant 1.22... (PS4)

(image credit; PC gamer)

-Remember earlier in this piece that I wrote how JRPGs are very hard to grab me? Well, obviously I somehow forgot how much Nier has changed my life, and introduced me to some of the best friends I could have. For those not aware, the original Nier released in two versions, one for the Xbox and for the Playstation. Americas got one version, Japan the other. But, that means when the game released this year (with the help of Nier Automata absolutely kicking ass) so many people got to witness the original Nier for the firs time--including me. As a kid, I picked it up a bit too early and got stuck. But with the updated combat system and the quality of life improvements, Replicant runs like a dream, and should be the standard for all remakes/remasters going forward. A beautiful story with an even better rearranged OST, if you play any JRPG this year I highly recommend it's this one. Don't let the fact the game has multiple endings scare you, as everyone needs to experience Yoko Taro's masterpiece in storytelling. Flaws, dark, sad, but strangely uplifting in all the right place. Replicant is an important piece for the medium, and it would have been absolutely silly for it not to be on this list.


Annnnd there we go! Oh my gosh, for those unaware I wrote this in a single sitting. Quite honestly, I missed my blog a lot. But my drive to write has fluctuated so much. But, I hope you all enjoy this and actually play some of these titles for yourself! 

Also, I'd just like to place a huge thank you to just...you. I made so many fantastic friendships in 2021, but I also had so many firsts this year. I've become a freelancer, I starred on so many podcasts and people are actually...enjoying my content? If you asked me this even a year or so ago, I wouldn't believe you. I know I thank people a lot, but I figured i'd do it one more time in the new year. It is a tad intimidating knowing so many people enjoy my work, but it also makes me happy at the same time. 

I will be active here again, so I hope you all stick around. Love you guys! :)

Thursday, January 14, 2021

My top 5 favorite game narratives of 2020

 WHOA BOY IT'S THE NEW YEAR.

Hello everyone, and welcome to 2021! We didn't explode at 12:01 AM, and Nomura didn't play a Kingdom Hearts and made it 2020.05 or something weird like that. We're here, and with a new year comes new games, and looking back on the games we played in 2020 and what we enjoyed or not. 

To cut straight to the chase here, this little list I'm giving is my favorite game narratives of 2020! Please note this list will include games that came out in 2020 that I did play in 2021, and games I started last year that I am still playing, AND games that didn't come out in 2020 that I did play and love so much. So ya know, don't throw me on a pike or anything please thank you. 

(Also the list isn't in any order SO OKAY HERE WE FINALLY GO)

Starting with number 1...

#1 - Darksiders Genesis (Xbox One)


img credit; wccftech

Okay so we're starting off with a fun one. 2020, god it took me awhile, I finally got into the Darksiders franchise, and it was Genesis that honestly pulled me in. A Diablo-style top down action game, you control the horsemen brother's War and Strife as the game tells the story leading up to the original Darksiders. And let me just tell you, I was never into the story of this franchise until now. Airship Syndicate, made up of original Darksiders Devs, rocked in the story department as you follow Strife and War as they go after a general in Hell that has risen a bit higher then they should. 

The characterization of two characters previously, especially War, given pretty much little to no characterization is so incredibly endearing. There is optional scenes where you get little cutscenes of War and Strife discussing their past and how it's changed them, and seeing the two characters honestly act like siblings, let it be serious or joking moments (which are some of the best in this title) is so refreshing and honestly makes you question what in your brain is making you love some of the Horsemen of the apocalypse.

A lot of this is also put on the voice actors as well, both Liam O'Brien (War) and Chris Jai Alex (Strife) bring these characters to life way beyond what is normally given in a top down shooter/RPG. They make little sprites burst with character and humor, and the comic book style-cutscenes done by Powerhouse animation (Castlevania) are so fun and lively. Completely fit for the style the games were meant to be, anyway. 

My only downside with Genesis is how much the characterization is seemingly lost as you get to the other games in the series. And while there is story reasons for War, Strife not having much of an impact save for a smaller role in Darksiders 3, is super disappointing. Honestly, it makes me incredibly hopeful that Airship Syndicate is working on the next mainline title once they done with the League game their working on (which let's be fair, I sadly don't care about) 

#2 - Final Fantasy 7 Remake (PS4)

img; retrobeat

So even though this title came out like, way at the beginning of that hell year, it's so hard to talk about because I still don't think you should spoil yourself on the FF7 Remake. A lot of my love for the story it's diversions honestly comes from the fact I am a huge Kingdom Hearts fan. Diverging something people know by heart is a way to either throw people completely off of whatever your working on or instantly drawing them in, and I can totally say I am in the latter. Especially with the way FF7 Remake ended and what it was leading into .

Seeing all the original characters be turned into (much more 3D) polygons and actual people was so much fun, and witness characters like Jessie and Biggs be given honest personalities and fun characters who I personally cared for all through the title. With Nomura's many...talents (oh god I use this word lightly) I find it incredibly admirable how he can take side characters and make fundamentally more important then we put them out to be. This is done so much in the KH franchise, and easily be seen in the latter two characters of the Remake

Thinking back on the Remake as I write this, I'm curious to know which of the two groups are going to enjoy remake the most as it continues. Will the original fans love the detour the story is taking, or will they hate the complete disregard for canon they appear to be doing? On the flipside, will those who have never played the original be okay with the canon changing so heavily, or will it cause them to seek out the original if they haven't already?

Can't wait to find out! 

Also someone please let Nomura sleep, god.

#3 - Call of Duty Cold War (PS5)

img; vg247

Alright everyone, hear me out here. Call of Duty campaigns have been incredibly hit or miss in the past, (looking at you whatever the fuck Black Ops 3 was) but recently, as in Modern Warfare 2019 (an amazing retelling of the original title) and this one here, Cold War, has completely changed that. Cold War is honestly one of the best 80s spy thrillers I have had the pleasure of witnessing, and all the credit goes to Treyarch's writing team. Call of Duty has been, recently, trying to have it's story run by well-rounded characters and stories that hit you in the heart way more then the 'bang bang shoot shoot' mentality it's always held, and Cold War is a great example of this. 

While this isn't the first CoD to allow you to pick your character's gender, it is the first to give much more control of how you experience the narrative. From side quests to character dialogue options as you talk to your squad in between missions, finding out more about their backstories and how they relate to you. While the campaign is very short (for me, it took around 6-7 hours, that was completing every side missions and story) and I really, really wanted more, it stayed around long enough that I have continually thought about replaying it since then. 

The one thing that's always interested me in Call of Duty campaigns is how cinematic they have become, not just in their cutscenes (which are a huge standout in this entry) but in their comparisons to other films. Surprisingly, I saw a lot of Jacob's Ladder in Cold War, so much so I would be infinitely curious to know if they did take some things from that film. Once again, an interesting choice as the film was an anti-Vietnam and MK Ultra art piece, both things Cold War handles very heavily...

#4 - Cyberpunk 2077 (PS4/PS5)

img; cbr

I was very hesitant to put Cyberpunk on this list. Which, sounds odd, as I am enjoying the hell out of the experience I am currently having. Yes, a reason for this is because I am not done with the game, though in recent works and *cough* due to recent unemployments *cough* I have had the time to sit down and just take in Night City and gradually fall in love with it as I have been. But it's also because of frankly, a lot of the bullshit CD Projekt has been spitting to it's customers. Let's not beat around the bush, the game is broken. It's not a finished product and that sucks. We could also go on about the company's transphobic remarks and comments, but this list isn't for that, and there has been so many other amazing people who have discussed that in great detail. Highly recommend seeking those out. 

But here, I ended up putting Cyberpunk on this list because of how engrossed I have become in my V. The background I have given her in my head, the way she interacts with characters, the way her and Johnny's relationship has divulged from hatred due to my early dialogue options to hesitant, but mutual friendship between the two. It was honestly so refreshing and really fun to watch grow, even though there is still some scenes where you can tell the tension between the two. A lot of the chemistry I can chock up to both Keanu Reeve's and Cherami Leigh's (the female V voice acter ) acting throughout the scenes. Cherami gives V such emotion and pain throughout the whole story, and the sarcasm she gives is so much fun, while Keanu makes Johnny Silverhand a character you hate with all of your passion, only for you to fall in love with him as the game goes on.

The story, following V as you try to help the cyber-ghost of a fading rockstar and try to save yourself in the process, is a story that lives on it's tropes. But the way Cyberpunk handles it, which interwoven deeper narrative and plots from the original pen and paper game, creates a story that is rich in detail and history and rewards you for picking different dialogue options with the knowing that whatever option you pick, you are guaranteed to get a V that is responding in a way you can see yourself. It's hard for open worlds to do this, but Cyberpunk is one of the first open worlds I have played where I feel like *I am* V.

Not, you know, counting the hair style I've had way before the game PLEASE GUYS BELIEVE ME.

#5 - The Last of Us Part 2 (PS4)

img; inews.uk

Once again, a title I was hesitant to put on here. But to be completely honest with you all, nothing this year stood out more on this list then this title. And now for reasons people think. Yes, same with Cyberpunk here, I'm not here to discuss the shit Naughty Dog has done or the head of the studio, Neil Druckman. I'm specifically looking at the story and my personal connection with Ellie. Now this pick is extremely personal to me, as someone who suffers from mental health issues I see handled in the game in what is probably the best way done next to like, Ninja Theory's Hellblade

Following the events of the last game, Part 2 focuses on Ellie as she's on a cross-country road trip out to get revenge for the death of a Joel. Following Ellie's journey, you see her spiral down the wrong path and realize, when it's too late, who she had become. Through that, we see Ellie through her PTSD of both Joel's death and the deaths and injury of more of her loved ones. We also see how others treat her with her PTSD, and as someone who went most of my life undiagnosed, and having people tell you what your feeling is just 'nerves' or such as that, it hit me incredibly hard. I am very lucky now to have a support system, but I can truly understand what Ellie is going through. When she accepts her trauma, she believes getting revenge is the only way to make it go away, which it isn't.

While the last half of the game is handled in such a weird, heavy handed way to me, the rest of the experience, also including Abby's segments in a huge degree, was so memorable to me. The way Part 2 handles it's main characters, to be honest in a way most games are scared to, by making you understand that what the main character we see as a hero is doing is extremely villainous and becoming everything she wasn't supposed to, is incredibly hard to watch and even more to play through. Everyone who has played Part 2 has different ways they see this, while I saw it as a tough decision, but one that makes the ending hit so much more harder. 

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And there we go! My top 5 narratives of 2020. This was, strangely, a very hard list to make even though I honestly didn't play much this year in a way of narratives effecting me the way they did. I know my list is going to differ from so many other people, but that's what so much fun! You enjoying things and have conversations with people who had a completely different list. 

2021 is looking like an incredibly fun year for games, so I cannot wait to see where it takes us!

Saturday, December 5, 2020

Get in loser, we're gonna fall some gods-Godfall impressions.

 Whoa boy it's been awhile. Hello there, welcome. For those who is new to this seeing as you've heard me mention it on some podcasts I've done, welcome to my blog! I once said I would never review things, and that's not what this post is. Frankly, I'm making this seeing as I've heard a lot of the same things about the game I've been playing/what I am going to talk about. I either get 'It looks too generic' or 'Godfall didn't get good reviews, so I'm not going to buy it.'

Well, buddy, I'm here to give my own two-cents on what I've played so far (and seeing I am one boss away from the final one, I figure I have a good enough say in this matter) on how I am enjoying Godfall, my little nit-picks with me, and what I was iffy about. 

Let's start.


For those who are not aware/have been living under a rock during this shit year, Godfall was announced at the Game Awards last year as the first ever confirmed PS5 exclusive. Developed by Counterplay games (an Indie studio comprised of veterans who have worked on Gears 5, Destiny and Diablo) and published by Gearbox. The game is a 'first of it's kind' looter-slasher. What does that mean? Imagine Destiny, but they took away all the guns and you only had your class special and a sword. That's Godfall. Now, I'm not saying that's a bad thing. To be honest, my favorite part of Destiny is when I'm cutting people in half in the Crucible using a sword. 

Instead of classes as Destiny has, you have Valorplates, very extravagantly designed armor sets that can use the same weapons as every other plate, but comes with their own specials. Anywhere from setting enemies on fire, to summoning little beam turrets, to poisoning. The designs are beautiful, light bouncing off the armor sets and the glow-y bits lighting up as your main character, Orin, speaks. A design choice in the game, never showing character's faces, seemingly adds in the mystery of the game and it's world. Multiple Youtubers have gone out of their way to make videos that explain the lore of Godfall (and holy wow theres a lot) but the game tends to step back from it, drip feeding you with bits and pieces of lore and data pads you can pick up throughout the open world and missions. 

While I personally haven't taken a look at any of the lore pads, I have watched a few of the videos online, and I can best describe Godfall's overarching narrative as a mix of  medieval epics and the start of a space opera. So, with that, let's talk a bit about Godfall's story before I get into my thoughts on the combat. 

((img; pcgamesn.com))

Taking place on a planet created by the body of a dead dragon (yeah, you uh, heard that right) Godfall is the story of two warriors named Orin and their (more on this later) brother Macros. The latter trying to stop their power-hungry sibling of battle from starting something called the 'Rites of Ascension', which would allow him to become a god, something the two fought side-by-side with to kill before. Obviously, power corrupts, and you play as Orin as they kill Macros' most-trusted soldiers one by one to make it to him. Along the way, you team up with a construct called The Seventh Sanctum and a weaponsmith named Zenun, and you work your way up the three plates of the planet (Earth, Water and Air) to face your brother.

And...that's honestly it. While there is background lore, as to how Orin and Macros met, it's not flat out laid to the player in the man game. That stuff you have to read up, baby, and with the data plates hidden throughout the worlds, you slow uncover it via in game texts. That's right, Destiny 1 style. Obviously, this isn't an ideal way to throw out a story, especially as it looks like Counterplay is hoping to turn this into a franchise. Youtube videos are great and give you a way to engage people outside of your story, but it isn't the same. Also, the generals of Macros' army you fight seemingly get no characterization either. All being there via the trope of  'oh they followed your brother, hence they need to be killed' type of situation. I am not sure if they too are expanded on in the data pads, and would have to read to figure them out. 

One more thing before I go into combat thoughts. When this game was first revealed, it made it seem like you were making your own character that fought for Orin. Obviously, that is not the case, and you are playing as Orin. When you boot up Godfall and make it to the hub area, you realize there is female-designed armor types. You unlock one from the start and can switch between missions. Obviously, being me, I switched into the female-type armor and continued my playthrough. When Orin spoke, their voice had gone from a male-oriented to a feminine tone, to match the armor. It was incredibly interesting to me, as this sets a precedents to the lore in this universe that gender itself is based solely on armor type, and not the being behind it. That gender is something that can easily be switched around, which can lead to so many implications in this universe. 

Now, I highly doubt they will be doing anything more on this matter, which personally, sucks, but I am incredibly interested to see if this is ever fully discussed and brought up in any capacity. A note to this, as Orin is still perceived with male-pronouns throughout the story, Macros is still your 'brother' (which obviously could be meant as a 'brother in war' or 'brother in arms' situation) which honestly could stay, as it makes sense either way.

((img;gameinformer.com))

The final thing I will be discussing about Godfall is the game's combat. Multiple times have I described it to people as 'Babies first souls-like' and I stick by that. The game teaches you early on that parrying with your shield (L1) is the most important weapon/defense in your arsenal, and also parrying with your weapon as well. Speaking of weapon, you have everything from normal sword, long swords, hammers, duel wielding etc. All have a light attack (R1) and a heavy attack (R2), and the heavy attack takes full use of the haptic triggers on the Duelsense. My favorite instance was that I used a heavy hammer for awhile, and every heavy attack I made seemingly made pressing the trigger harder, making it feel like every time I swung the hammer, I was using all the strength Orin had to swing it again. Obviously, it's not for everyone, but I loved it.

For the boss fights, you need to go through the world and collect sigils to unlock them. This is fine, as it allows you to level up and get more weapons, but it's also tedious, forcing the player to replay missions over and over to unlock bosses across the three realms. When you fight those bosses, they are immensely powerful and vary in difficulty as you rise up through the game. All of them, though, have 'checkpoint' markers, little arrows above their health bars that are used to show you how far they are from death and when new attack patterns start. A feature I like is, when you die in Godfall, enemies don't regain health. In boss battles, if you die, enemies regain health up to when the last checkpoint marker was. It's a nice feature I can appreciate, as someone who struggled through a lot of the bosses.

On a side note from the missions and bosses (missions have set time limits and extra objectives, something I never could complain about as the time limits were very generous) I will say this games huge fault is that there is no in-game map when your own the ground. You must follow on instinct, and if you remember where things are from areas you were already at. Many times just exploring I would get lost and lose my direction, or turn down a wrong path and need to take the long way to an objective. While not a deal breaker, it is rather annoying and makes traversing the open world (not in missions)  a chore and something I rarely did. 


As I finish this piece, I actually just beat Godfall a few hours ago. The ending, sadly, crashed on me during the final cutscene, which broke the immersion a lot. Do I recommend the game? Kind of. If your into looters and combat heavy 'soul's like', of course. Now if your not into any of those, I would still kind of recommend it due to the fact it's one of the only PS5 exclusive titles, and damn it's pretty. I do believe the $70 price point is incredibly steep, but I don't blame the developers for that. If the game ever goes on sale (which I imagine it will soon) swipe it up, and let's play together.

Thursday, October 22, 2020

So you want to get into World of Warcraft.

 Hello, welcome! Please, take a seat. Yes, this is Sarah's blog. Yes, you are meant to be here. Besides, you wanted to start playing World of Warcraft, right?

No? Well, get the fuck out then.

Nah, I'm kidding. Hey there, welcome back. The last time you were here, you most likely read about me screaming about the first few hours of Dice Roll the game. Yeah, well, today is different. Recently, I haven't been playing that because Blizzard dropped the new Pre-patch for WoW's next expansion, Shadowlands. While this patch does not add much of Shadowlands (well, other then the fact all the Alliance leaders are missing now and people have taken their place), it does pretty much implode the base game in the best way possible. 

A lot of people have asked me if now is the best time to get into WoW, and I decided I'd make a whole blog post explaining 'YES, IT IS THE BEST TIME.' Now, more then ever, is the best time to jump back into the world of Azeroth, because let's be honest, they need heroes now more then ever. Here in this little blog post, I will be explaining three reasons why now is the best time to jump into WoW, and why you need to jump in now as possible. 

I promise this isn't sponsored because let's be honest, I will never be popular enough for that. 

1) OH MY GOD, THE CHARACTER CUSTOMIZATION. 


What, did you not think I would talk about this? So before, for those who didn't know, there was maybe close to 8-9 (I'm exaggerating, but there really wasn't a lot) of customization options for human characters in World of Warcraft. You basically could make the same human as literally thousands of other players, with the only thing different being your transmog and even your name. But now? Oh my god, now it's amazing. They have actually added better hairstyle, better eye colors, scars, THEY EVEN HAVE MORE SKIN COLORS, GUYS. Here, go ahead and appreciate my badass Worgen. 


But anyway, the character customization doesn't just stick to human characters. You even more options for pretty much every single species in the game. Everywhere from gnomes to night elves to orcs and blood elves. It's absolutely insane what they have added to character's and how they can look like, it's honestly severely impressive. You can make characters basically anyway you want now, and it's great for new players jumping in. Besides, who doesn't want an elf that actually kind of looks like them?


2) OH MY GOD EXILE'S REACH.

Yes, all of these will be in capital letters because I am so excited. So before, characters that were brand new basically started in Stormwind (if you were Alliance) and Orgrimmar (if you were Horde) and worked your way through the expansions past the starting area. Now, this is completely changed. All characters who start at 1, gets to ten through an area called Exile's Reach. What this island is, is basically tutorial island. You learn about abilities and subclasses and everything in between.

Basically, Blizzard has smushed the 1-10 experience to it's own isolated bubble. War-mode cannot be turned on, you learn how to do your class specific abilities and even do your first tutorial dungeon to end the area. It is the more comprehensive leveling experience that the game has created, and honestly, the best way for newcomers to jump in. 

((image; PCgamerN))



Now, the best part of the new pre-patch actually comes in a crazy new leveling feature that's even better then exiles reach! 

I give you...


3) OH MY GOD LEVELING THE WAY YOU WANT TO! 

Wow, okay, let's dive into this. So before, for those who first jumped into WoW, you had to follow the game in expansion order. Which, let's be honest, wasn't that fun. The game basically forced you to go through all of the expacs to get to max and do end game content. And let me tell you, as someone who did a lot of leveling alts and doing the same content over and over in the same order...

Whoa, sorry, lost me a bit there. 

Anywho, YOU DON'T HAVE TO DO THAT ANYMORE! Now, the new leveling experience is done however the hell you want it to go. You can go into any order you want, however you want it, with whoever friends you want to run with it. Here, let me give you a quick rundown/example on how it works. 

So when you finish exiles reach, you will see a small hourglass on the map. Go to it, and you'll find a Dragon gnome named Chromie! There, you can choose whatever expansion you want to level up in, You are given, literally, free reign to start wherever you want! 

((image; WoWHead))

The image above is everything you are going to see when you start the leveling experience. That's right, exactly like I said, total freedom! You want to start at Wrath of the Lich King? Go ahead! Why not Warlords of Draenor? Right on! Honestly, WoW has never been better then it is now, giving you as much freedom as it has. 

As of now, it is absolutely the best time to jump back into World of Warcraft. From making better looking characters to the leveling experience and the total freedom that brings, you can't think of a better time, honestly. 

I was never an MMO person before I started World of Warcraft. I fell in love with the world and the endless back and forth of the Alliance, the Horde, Azeroth and the space they all occupy. I would love to see brand new players jump in and learn about the lore their own way, and slowly fall in love with it as much as I have. 

For the end of this post, I will be putting in my unboxing of the Shadowlands Collectors Edition! If you do end of trying WoW, do post what your characters look like in the comments section! I'd love to see them.